General Chairs: gamilearn[at]ull.edu.es
4th International Symposium on Gamification and Games for Learning

Who We Are

The Learning, Media and Entertainment Research Group (GAME) is interested in studying the transformations of contemporary communication practices, approaching the analysis of cultural models that are specific to the knowledge society and their close connection with the communication media. Its members come from different fields of study of communication and information and clearly converge in their interest in the study of the transformations in communication practices associated with access and widespread use of the Internet, addressing the analysis of cultural models typical of the knowledge society and its close relationship with the media.

The Research Group on Interaction, ICT and Education (ITED) of the Department of Computer Science and Systems, is a consolidated group at the University of La Laguna (Ref 82937), Special interest in Human-Computer Interaction and technologies applied to education, comprising: natural, usable, accessible and intelligent interfaces, design and development of adaptive tests and simulators for learning, multiplayer educational video games, gamification and assessment of rehabilitation tools.

Our research

Gamification
Human-Computer Interaction
Learning technologies
Videogames

Meet the Team

Joan Arnedo-Moreno

Full Time Lecturer | PhD

He is a Bachelor in computer science and PhD at Universitat Politècnica de Catalunya (UPC). He holds a position as associate professor at Universitat Oberta de Catalunya (UOC) since 2004. As the director of the Universitary Master in Videogame Design and Programming, he is currently studying the use of games and gamification in distance learning education.

Carina González

Full Professor | PhD

She is PhD in Computer Science and PhD in Social Sciences and Education. Full professor at Computer Engineering Department. Her main focus areas in research are related with human computer interaction, natural and adaptive interfaces, serious games and gamification in Education and gender. She has a widely experience in e-learning best practices.

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