Who We Are?
The K-ryptography and Information Security for Open Networks (KISON) group belongs to the Internet Interdisciplinary Institute (IN3) of the UOC and includes several members of the Computing Science, Multimedia and Telecommunications Department of the UOC. The IN3 is a research centre of the UOC that gathers several research groups with a focus on the Internet and ICT, and their effects in all areas of human activity. KISON is a consolidated research group with a multidisciplinary composition of researchers with different backgrounds (computer scientists, telecommunication engineers and mathematicians), whose main research topic is network and information security and and privacy. The Research Group on Interaction, ICT and Education (ITED) of the Department of Computer Science and Systems, is a consolidated group at the University of La Laguna (Ref 82937), Special interest in Human-Computer Interaction and technologies applied to education, comprising: natural, usable, accessible and intelligent interfaces, design and development of adaptive tests and simulators for learning, multiplayer educational video games, gamification and assessment of rehabilitation tools.
Meet the Team
He is a Bachelor in computer science and PhD at Universitat Politècnica de Catalunya (UPC). He holds a position as associate professor at Universitat Oberta de Catalunya since 2004. As the director of the Master Degree in Videogame design and development, he is currently studying the use of games and gamification in distance learning education.
He is PhD and Scientific Project Manager at Universitat Oberta de Catalunya, MSc in education and teacher training from the Universidad Internacional de La Rioja and Computer Engineer from Universidad de La Laguna. His main interests include gamification design in the field of learning environments, healthcare, and wellness.
She is PhD in Computer Science from the Universidad de La Laguna and professor at Computer Engineering Department. Her main focus areas in research are related with human computer interaction, natural and adaptive interfaces, serious games and gamification in Education and gender. She has a widely experience in e-learning best practices.